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Mr. Stewart's Greenfoot Lessons - Paper

Mr. Stewart's Greenfoot Lessons

Mr. Stewart's Lessons (Greenfoot Lessons) Reflections

Lessons 1-5: In lessons 1-5 on Mr. Stewart's Greenfoot Lessons, I learned how to make an object move a certain amount of pixels (move command), how to turn an object (turn command), and also how to tell if a key is down (Greenfoot.isKeyDown). It was really easy to do in the first few clips, because he had a download to start off with that already had a good amount of code to start. As easy as it was to write out these simple lines of code, it was really cool to watch an object move and function and think that you just made that happen. Also I learned how to add a sound, how objects hit other objects, and finally, how to set an image ...

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completely from scratch and had to learn how to create a world, and create a new character called the PieShip. After we created this character, or more formally, actor, we learned how to do "setRotation" which is just a fancy way of having it turn a certain direction. It was a simple first lesson but it got so much more challenging after that. The next lesson, we learned an intensely coded way to move that lets you float, and accelerate too. We used many variables and of course used the "Greenfoot.isKeyDown" command. What we had to do was make a new move command that moves you horizontally and vertically and when you keep holding down the space bar you keep getting faster. It took a little bit to understand and was challenging to code but its functionality is really cool. After that, we made new methods that including "hitTheEdge" which detected if we (or the PieShip) hit any of the four edges. After that, we made methods which used the hitTheEdge method including BounceAtEdge and ...

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moved in the same direction. Next I made it so the when a cherry hit a Banana or the enemy, they both would disappear and the banana would essentially "die". After this we made a score counter. This used a variable inside a word to make it add to the score. When a cherry hit an enemy, the score would go up one, and it adds a really cool feature to the game and adds a ton off possibilities. Finally, I added the coolest thing, which was a health bar. I actually used code and many variables (mostly getImage, drawRect, and fillRect) to draw a health bar and make it go down every time you make contact with an enemy, in other words, giving you a certain amount of lives until you completely ...

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PAPER DETAILS
Added: 12/12/2016 11:04:40 PM
Submitted By: samueldezube
Category: Computers
Type: Premium Paper
Words: 1361
Pages: 5

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