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Video Games: The High Tech Threat To Our Younger Generation - Essays

Video Games: The High Tech Threat To Our Younger Generation



Anyone who has ever walked through a shopping mall on a weekend knows
how popular videogame arcades have become with our young people. It is becoming
a force in the lives of millions of kids all across America. Parents and
teachers become more concerned and worried when they see their kids devoted to
videogames. They are highly concentrated because vidiogames greatly influence
the mental and learning processes of the younger generation. Many parents
believe that their children learn values more from the mass media rather than
their from homes. Generally speaking, the video and computer game industry has
been a growing concern to the religious groups, responsible politicians ...

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$ 6.5 billion--a--year business to the Hollywood film industry (110).
He continues to point out that two Japan based conglomerate have put about 64
million videogame machines in US households in total. In addition to that they
also produced and licenced for all their softwares for their machines (110).
Palmery estimates to produce and market a ful featured videogame it would costs
up to $10 million (102). Because of the cost producers attempt to make a return
on their investments and earn as much profits as they can. To achieve their
goals, they feature more blood, gore and human dismemberment in their games to
appeal to the younger generation because violence sells. According to Palmery
the game Mortal Kombat has sold a record 5 million copies for about$65
apiece.(102)
The advanced technology in upcoming videogame machines even allows the
players to interact with screen images in ways never before possible. Analysts
in this field say that it is only a prelude to the ...

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books. It is that easy. Evans, a concerned
mother of two boys, complains, "You see, those mothers know when their kids go
to the mall or some place like that, they won't be able to buy cigarettes, or
alcohol or pornographic magazines." Evans continues, "But kids can walk into
any movie rental store and pick up one of these violent video games, nobody will
say no. The parents feel like they lost control with thesegames" (Browning 691).

Alain Jehlen says, "Our children are spending countless hours with these
machines, their eyes glued to the screen, their fingers madly pressing buttons
to meet contrived on-screen challenges” (74).
Nowadays, technology has become even more ...

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Video Games: The High Tech Threat To Our Younger Generation. (2005, May 4). Retrieved November 23, 2024, from http://www.essayworld.com/essays/Video-Games-High-Tech-Threat-Our/26376
"Video Games: The High Tech Threat To Our Younger Generation." Essayworld.com. Essayworld.com, 4 May. 2005. Web. 23 Nov. 2024. <http://www.essayworld.com/essays/Video-Games-High-Tech-Threat-Our/26376>
"Video Games: The High Tech Threat To Our Younger Generation." Essayworld.com. May 4, 2005. Accessed November 23, 2024. http://www.essayworld.com/essays/Video-Games-High-Tech-Threat-Our/26376.
"Video Games: The High Tech Threat To Our Younger Generation." Essayworld.com. May 4, 2005. Accessed November 23, 2024. http://www.essayworld.com/essays/Video-Games-High-Tech-Threat-Our/26376.
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PAPER DETAILS
Added: 5/4/2005 09:03:24 AM
Category: Computers
Type: Free Paper
Words: 2673
Pages: 10

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