Virtual Reality
INTRODUCTION
Imagine yourself being able to jump off of the Empire State
Building and fly over New York City on your own personal tour. You catch a
glimpse of Madison Square, you see a breathtaking view of Broadway, and
then you quickly pass over Monk's Coffee Shop, where Jerry, George, Elaine,
and Kramer have spent many a memorable time.
Now step back a few hundred years. How would you like to go back
to medieval times and joust with a Celtic Knight. Envision slaying a fire-
breathing dragon or being part of the royal family and presiding over a
middle-English court.
One last visualization. You're playing baseball in Busch Stadium
on the same team as Mark McGwire. The ...
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computer graphics research in the 1960's. In 1965,
computer scientist Ivan Sutherland published a paper describing "The
Ultimate Display" and set the stage for research on the technology of
Virtual Reality. Here's an excerpt from his paper:
"The ultimate display would, of course, be a room within which
the computer can control the existence of matter. A chair
displayed in such a room would be good enough to sit in.
Handcuffs displayed in such a room would be confining, and
a bullet displayed in such a room would be fatal. With
appropriate programming, such a display could literally be
the Wonderland into which Alice walked."
Virtual reality can actually be defined as any medium where one feels a
sense of "immersion" and "presence" in the environment generated or
described. This means that if your imagination is wild enough, watching
any television show or reading a book can be virtual reality. What the
term has ...
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the team.
Today's interfaces let you look and move around inside a virtual model or
environment, drive through it, lift things, hear thing, feel thing s, and
experience things just as you would in the real world.
Text-based VR
In text-based VR the user participates in a MOO (multiuser domain,
object-oriented) or other Internet-based, text-described environment, such
as a chat room, or a bulletin board. The participants in a MOO build a
simulated world with words entered via their computer's keyboards.
While text-based VR can really only be used for online
entertainment purposes, Graphics-based virtual reality has many practical
applications.
Five of these ...
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CITE THIS PAGE:
Virtual Reality. (2004, February 19). Retrieved November 23, 2024, from http://www.essayworld.com/essays/Virtual-Reality/3300
"Virtual Reality." Essayworld.com. Essayworld.com, 19 Feb. 2004. Web. 23 Nov. 2024. <http://www.essayworld.com/essays/Virtual-Reality/3300>
"Virtual Reality." Essayworld.com. February 19, 2004. Accessed November 23, 2024. http://www.essayworld.com/essays/Virtual-Reality/3300.
"Virtual Reality." Essayworld.com. February 19, 2004. Accessed November 23, 2024. http://www.essayworld.com/essays/Virtual-Reality/3300.
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