Cyberspace And The American Dream: A Magna Carta For The Knowledge Age
This statement represents the cumulative wisdom and innovation of many dozens of
people. It is based primarily on the thoughts of four "co-authors": Ms. Esther
Dyson; Mr. George Gilder; Dr. George Keyworth; and Dr. Alvin Toffler. This
release 1.2 has the final "imprimatur" of no one. In the spirit of the age: It
is copyrighted solely for the purpose of preventing someone else from doing so.
If you have it, you can use it any way you want. However, major passages are
from works copyrighted individually by the authors, used here by permission;
these will be duly acknowledged in release 2.0. It is a living document.
Release 2.0 will be released in October 1994. We hope you'll use it is ...
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ascendant over the brute force of things.
In a First Wave economy, land and farm labor are the main "factors of
production." In a Second Wave economy, the land remains valuable while the
"labor" becomes massified around machines and larger industries. In a Third Wave
economy, the central resource -- a single word broadly encompassing data,
information, images, symbols, culture, ideology, and values -- is actionable
knowledge.
The industrial age is not fully over. In fact, classic Second Wave sectors (oil,
steel, auto-production) have learned how to benefit from Third Wave
technological breakthroughs -- just as the First Wave's agricultural
productivity benefited exponentially from the Second Wave's farm-mechanization.
But the Third Wave, and the Knowledge Age it has opened, will not deliver on its
potential unless it adds social and political dominance to its accelerating
technological and economic strength. This means repealing Second Wave laws and
retiring Second Wave ...
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that is
literally universal: It exists everywhere there are telephone wires, coaxial
cables, fiber-optic lines or electromagnetic waves.
This environment is "inhabited" by knowledge, including incorrect ideas,
existing in electronic form. It is connected to the physical environment by
portals which allow people to see what's inside, to put knowledge in, to alter
it, and to take knowledge out. Some of these portals are one-way (e.g.
television receivers and television transmitters); others are two-way (e.g.
telephones, computer modems).
Most of the knowledge in cyberspace lives the most temporary (or so we think)
existence: Your voice, on a telephone wire or microwave, travels through ...
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"Cyberspace And The American Dream: A Magna Carta For The Knowledge Age." Essayworld.com. February 6, 2008. Accessed November 23, 2024. http://www.essayworld.com/essays/Cyberspace-American-Dream-Magna-Carta-Knowledge/78597.
"Cyberspace And The American Dream: A Magna Carta For The Knowledge Age." Essayworld.com. February 6, 2008. Accessed November 23, 2024. http://www.essayworld.com/essays/Cyberspace-American-Dream-Magna-Carta-Knowledge/78597.
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